Classic Backgammon


Immerse yourself in the world of classic board games with this exquisite Classic Backgammon a popular board game that has been designed to complement your home as a decor element. This Classic Backgammon combines timeless appeal with contemporary elegance, making it a beautiful addition to your home. Whether you play or display it, it’s a guaranteed win. Printworks Market is a Swedish design company that acts within the area of lifestyle, gifts and accessories. Their ambition is to make functional everyday objects beautiful and available to everyone. In collaboration with some of the world’s best illustrators and photographers they design and produce beautiful home accessories and Coffee Table Games.

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SKU: PW00338 EAN: 7350108170048 Categories: , ,

Crafted with utmost attention to detail, this Printworks Market Classic Backgammon opens like a book, featuring a sleek, thin layer of acrylic embellished with intricate patterns.

The Classic Backgammon set includes game pieces made of plastic, inviting you to enjoy hours of strategic play. It also comes with easy-to-read instructions in English, French, and German. Suitable for up to four players and recommended for ages 5 and above.

Details: Width 22cm, Height 30,5cm, Depth 4,5cm, Weight 0,8kg

How to play backgammon?

Classic Backgammon is a game usually for two players, but can also played with teams. The object of the game is to move all your checkers into your own home board and then bear them off. Played on a board consisting of twenty-four narrow triangles called points. The triangles alternate in color and are grouped into four quadrants of six triangles each.

1. The quadrants are referred to as a player’s home board ad outer board, and the opponent’s home board and outer board. The home and outer boards are separated from each other by a ridge down the center of the board called the bar.

2. The points are numbered for either player starting in that player’s home board. The outermost point is the twenty-four point, which is also the opponent’s one point.

3. Each player has fifteen checkers of his own colour. The initial arrangement of checkers is:

  • two on each player’s twenty-four point
  • five on each player’s thirteen point
  • three on each player’s eight point
  • five on each player’s six point

4. Both players have their own pair of dice. A doubling cube, with the numbers 2, 4, 8, 16, 32 and 64, is used to keep track of the current stake of the game.

5. To start the game, each player throws a single dice. This determine both the player to go first and the numbers to be played.

6. If equal numbers come up then both players roll again until they get diferent numbers

7. The player throwing the higher number now moves his checkers according to the numbers showing on both dice.

8. After the first roll, the players throw two dice and alternate turns.

9. The roll of the dice indicates how many points, or pips, the player is to move his checkers. The checkers of Classic Backgammon are always moved forward, to a lower-numbered point. The following rules apply:

  • A checker may be moved only to an open point, one that is not occupied by two or more opposing checkers.
  • The numbers on the two dice constitute separate moves. For example, if a player rolls 5 and 3, he may move one checker five spaces to an open point and                another checker three spaces to an open point, or he may move the one checker a total of eight spaces to an open point, but only if the intermediate point                (either three or five spaces from the starting point) is also open.
  • A player who rolls doubles plays the numbers shown on the dice twice. A roll of 6 and 6 means that the player has four sixes to use, and he may move any                 combination of checkers he feels appropriate to complete this requirement.
  • A player must use both numbers of a roll if this is legally possible (or all four numbers of a double). When only one number can be played, the player must              play that number. Or if either number can be played but not both, the player must play the larger one. When neither number can be used, the player loses                his turn. In the case of doubles, when all four numbers cannot be played, the player must play as many numbers as he can.
  1. A point occupied by a single checker of either color is called a blot. If an opposing checker lands on a blot, the blot is hit and placed on the bar.
  2. Any time a player has one or more checkers on the bar, his first obligation is to enter those checker(s) into the opposing home board. A checker is entered by moving it to an open point corresponding to one of the numbers on the rolled dice. For example, if a player rolls 4 and 6, he may enter a checker onto either the opponent’s four point or six point, so long as the prospective point is not occupied by two or more of the opponent’s checkers.
  3. If neither of the points is open, the player loses his turn. If a player is able to enter some but not all of his checkers, he must enter as many as he can and then forfeit the remainder of his turn.
  4. After the last of a player’s checkers has been entered, any unused numbers on the dice must be played, by moving either the checker that was entered or a different checker.
  5. Once a player has moved all of his fifteen checkers into his home board, he may commence bearing off. A player bears off a checker by rolling a number that corresponds to the point on which the checker resides, and then removing that checker from the board.
  6. Thus, rolling a 6 permits the player to remove a checker from the six point. If there is no checker on the point indicated by the roll, the player must make a legal move using a checker on a higher-numbered point. If there are no checkers on higher-numbered points, the player is required to remove a checker from the highest point on which one of his checkers resides.
  7. Classic Backgammon is played for an agreed stake per point. Each game starts at one point. During the course of the game, a player who feels he has a sufficient advantage may propose doubling the stakes. He may do this only at the start of his own turn and before he has rolled the dice.
  8. A player who is offered a double may refuse, in which case he concedes the game and pays one point. Otherwise, he must accept the double and play on for the new higher stakes.
  9. A player who accepts a double becomes the owner of the cube and only he may make the next double. Subsequent doubles in the same game are called redoubles. If a player refuses a redouble, he must pay the number of points that were at stake prior to the redouble.
  10. At the end of the game, if the losing player has borne off at least one checker, he loses only the value showing on the doubling cube (one point, if there have been no doubles).
  11. However, if the loser has notborne off any of his checkers, he is gammoned and loses twice the value of the doubling cube. Or, worse, if the loser has not borne off any of his checkers and still has a checker on the bar or in the winner’s home board, he is backgammoned and loses three times the value of the doubling cube.

Backgammon is available in three different inviting and beautiful designs – the Classic Backgammon with a sleek and clean design, Backgammon in a grey-red-blue color palette and a more exclusive Classic Art Of Backgammon with a coral color palette.


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